Tue. Jul 5th, 2022
  • The Far Cry series has had a significant impact on first-person shooter gaming, and there’s a treasure trove of interesting facts and trivia to be found there.

There aren’t many franchises that have impacted the modern FPS genre as much as Ubisoft’s Far Cry franchise. Ubisoft acquired the IP rights to Crysis and went on to create a slew of popular games using the CryEngine.

Here are the top 10 best skills in Far Cry 5.

Far Cry is largely responsible for the current popularity of open-world first-person shooters with skill trees. Open-ended gameplay and RPG-lite systems have become commonplace in today’s gaming landscape thanks to Far Cry 3. Climbable radio towers aren’t the only thing these games’ development has brought, of course. Here are ten interesting tidbits about how the Far Cry series came to be.

Ten CryEngine-Powered Buildings

Ubisoft’s Far Cry franchise has become so well-known that many people are unaware that Crytek originally owned the rights to the franchise. Crytek used the CryEngine for X-Isle, a tech demo, in 2001 after developing the ambitious CryEngine. Detailed vegetation and dinosaurs were shown in the demo’s tropical setting. It wasn’t meant to be a full game, but the Far Cry franchise was born out of this tech demo. A team-based shooter against dinosaur-related aliens was discussed, but did not make it into the final game. Rather, about midway through the game, Far Cry added a sci-fi twist that pitted players against mutant enemies.

WeFailAtGames reports that Ubisoft purchased Crytek’s Far Cry from Crytek (YouTube) Since the first Far Cry:

Ubisoft has always been the developer. A contract with Electronic Arts to develop an exclusive game for the publisher was offered to Crytek after the development of the first Far Cry in 2004. Crysis, a later name for the game, was famous for its graphic demands, which caused it to be unplayable on many computers. Crytek would later sell the Far Cry IP to Ubisoft in 2006, citing a lack of interest in the franchise.

It is based on CryEngine far cry 2 rpg explosion for the Dunia Engine

The new Dunia engine, which would be used in all future Far Cry games, was first used in Far Cry 2, despite how different it is from the rest of the series. Realistic simulation of physics has been a major focus of Dunia’s development, from fully destructible trees to fire spreading through vegetation.

Far Cry’s Most Difficult Enemies

Even to this day, the Dunia engine is based on Crytek’s work on the CryEngine, which is an impressive sight. It’s no surprise that Far Cry 2’s systems were built around realism and simulation above all else, given that games were shifting more towards simulation with the reveal of Crysis.

Many Systems in Far Cry 2 Are Still Under Development.
In the bar of far cry 2

Far Cry 2 was a little too ambitious, even for Ubisoft. Even though it tried to compete with Crysis, the Dunia engine’s core gameplay systems were heavily tinkered with in order to work. The most common example of this is friendship. Clink Hocking, the game’s lead designer, says that the Buddies were built primarily on scripts rather than a general AI package. All non-combat NPC interactions had to be scripted or created by hand in order to achieve the game’s impressive AI. Both the multiplayer and the drama management systems in Far Cry 2 fell short of the goals set forth by the development team.

Far Cry 3 Has Been Restarted Midway Through Its Development Far-Cry-3-Shark-Fin-Drowning-Man

It was a return to form for the franchise in many ways with Far Cry 3. As a refreshing change of pace from the simulator-heavy Far Cry 2, the return of a tropical environment and a focus on sandbox elements was welcomed. Ubisoft, on the other hand, intended to bring it even closer to the first two games in the series. Ubisoft had planned to use Far Cry 3 as a bridge between the previous games before the game was relaunched. The project’s creative director and lead narrative director both resigned in 2010. Ubisoft decided to rework the project and instead focus on a single, self-contained storey.

A total of five Far Cry 3: Blood Dragon and Primal assets are reused from other games.

Far Cry 3: Blood Dragon and Far Cry Primal, two of the series’ strange spinoffs, provide some of the series’ most memorable moments. These games, for all their ingenuity, rely on pre-existing Far Cry assets and are being developed by much smaller teams. With Far Cry Primal’s southern half taken from Far Cry 4’s southern half, some journalists and fans have expressed their disapproval. Far Cry 3: Blood Dragon’s topography is based on islands from the original Far Cry 3 game. To meet a tight deadline, it’s critical to reuse assets whenever possible. This is especially true when working with a tighter budget and team than in previous projects.

It Was Originally Planned That Far Cry 4 Would Be A Sequel To Far Cry 3.
Far-Cry-4-Elephants

Far Cry 4 has been called “Far Cry 3.5” instead of a proper sequel by some fans. Unbeknownst to many, Ubisoft’s original plans for Far Cry 4 resembled more closely a “Far Cry 3.5” than most people think. Originally, Far Cry 4 was going to be set on the same islands as Far Cry 3 and carry on the storey that was introduced in that game. In the end, the developers decided to change Far Cry 4 to take place in the Himalayans rather than the Himalayas itself, and the storey is now a standalone one.

Three Languages Were Created For Far Cry Primal By 3 (proto euro language)
Far-Cry-Primal-Batari-With-Fire

Strange languages are spoken by all characters in Far Cry Primal, unlike anything in the previous games. Why? Because pre-historians and linguists collaborated with Ubisoft on the creation of three distinct languages based on the ancient Indic tongue (otherwise known as PIE).

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As soon as Far Cry 5’s themes of separatism and extremism were first announced, gamers were outraged, believing the game was a scathing critique of the political climate in the US at the time. This belief has since been disproved. To the dismay of some, this was merely a fluke. Rather than focusing on the current political climate, the writers of Far Cry 5 focused more on the events of September 11, 2001. It was never the intention of Far Cry 5’s radical ideology to openly criticise the current political climate. Instead, it was meant to reflect on the past. That didn’t stop some gamers from voicing their displeasure with the game’s themes.

In the past, a Far Cry film was in the works.

Uwe Boll already directed a Far Cry film, so it’s technically true. Ubisoft had planned to make a Far Cry film in 2013 despite the game’s widespread failure. In addition to Far Cry, Watch Dogs, and Rabbids, Ubisoft Motion Pictures planned to produce films for these franchises. In the end, these films were never made. Splinter Cell: Chaos Theory’s development led to the development of plans for a Splinter Cell film by Ubisoft as well. Although the studio developed the Assassin’s Creed film, which was released in 2016 and received mixed reviews, it is unknown if these projects are still in development.

By Adam

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