Sat. Nov 26th, 2022

A new COVID-19 variant has effectively put these plans on hold in many countries after worldwide anticipation of a big post-pandemic reopening; and by now, most of us are resigned to the permanence of some form of virtual work.

According to DXC Technology, many workers are torn between the freedom and flexibility of working from home and the desire for face-to-face interaction with co-workers and clients. It was highlighted in a Microsoft Work Trend Index study from March. More than two-thirds of workers want to continue working from home, while more than two-thirds want to spend more time with their coworkers in person. It is now possible for organisations to give their employees the best of both worlds through the use of immersive virtual technologies.

What does the term “metaverse” mean? What’s the point?

Second Life may have seemed like a fun diversion at first, but millions of workers are already using virtual spaces provided by Microsoft, Meta, Virbela, and others to connect with coworkers. Technological firms are now motivated by the pandemic to create a stimulating 3-D “metaverse” of social and business interactions within virtual workspaces. There is a lot of room for improvement in the area of collaborative equity.

Taking care of the metaverse while constructing it.

It’s imperative that we prioritise diversity and inclusion in our virtual worlds, learn from grassroots innovation, and embrace collaboration as we create them.

Metaverse – A girl wearing VR goggles in the virtual reality world

As a starting point, we must ensure that inclusivity is not an afterthought. The “virtual first” model we’ve adopted for our more than 130,000 employees in 70 countries means we don’t yet have all the answers, but we’re actively using virtual world technologies as we learn them at DXC Technology. As a result of this straightforward policy, nearly all of our global workforce can now work from home or in purpose-built offices, depending on their preferences. In addition to being better for the environment, virtual first models are also better for the people who use them, in our opinion. Employees in virtual first organisations, particularly those who have access to metaverse collaboration opportunities, are more productive, more engaged, and able to participate in their communities in new ways, according to our experience.

In virtual environments, where a person’s location, gender, physical attributes, or personal circumstances are less important than their ideas or the quality of their work, there is also an inherent benefit to increasing inclusivity. Thus, organisations will gain access to previously underrepresented groups of workers. No one should be left out of a virtual workplace because of their disabilities, whether they be physical or mental.

In order to create truly inclusive virtual environments, tech companies must provide everyone with the necessary tools and technologies. Additionally, this provision isn’t just about providing people with computers and creating diverse avatars, but it’s also about addressing the physical challenges of people, such as providing control interfaces for those unable to type on a conventional keyboard. As we lay the groundwork for the metaverse, these are issues that must be addressed immediately.

In the metaverse, how do we deal with digital safety?

2. Support initiatives at the local level.

Working with those who are driving innovation from the ground up can be a good way to ensure that virtual environments accurately represent those who use them. As the metaverse expands, the needs of those at risk of marginalisation are highlighted by grassroots initiatives like this one.

At the head of a project to make virtual environments more accessible is Dr. Peter Scott-Morgan. The British-American scientist and inventor has been fighting back with technology since learning of his neurodegenerative illness, amyotrophic lateral sclerosis (ALS) or motor neuron disease (MND), in 2017. He has also volunteered to become the “world’s first human cyborg.”

At its core is an effort to create an AI-powered, eye-controlled, and realistic avatar of himself that will allow him to continue to participate in society, even after he has passed away. Peter 2.0 and other pioneering technological solutions developed by Dr. Scott-team Morgan’s are meant to offer hope to people with extreme disabilities and other life-challenging conditions around the world. His philanthropic foundation has given DXC Technology the opportunity to help make that happen.

3. Work together to create the metaverse

No one company, nation, or culture can create a metaverse that is fair and inclusive to all. As a result, the global IT community should join forces with the communities it serves to create open, safe, and trusted virtual environments

When it comes to building a metaverse, we have a wealth of experience and can draw from the gaming industry’s ability to empower people to break free from the constraints of the physical world.

The metaverse is the next chapter in technology’s long history of helping to level the playing field in society. It has the potential to help foster a more inclusive and open world in the future if it is developed properly.

By Adam

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