Sat. Nov 26th, 2022

Daniel Flood, a sales representative in Canada, stands out from the typical job seeker. Topia.io’s own platform was used to build a virtual CV that allowed viewers to walk around it and inspect rather than just reading it when applying for a sales position at the metaverse firm.

The resume appears as a normal document on a person’s browser, but it prompts the user to click on various parts to learn more about the applicant.. When you click on it, a small avatar appears and walks across the page. When you walk through certain sections, a YouTube video of Flood reading what’s in that section will appear. Reading a resume the old-fashioned way is always an option.

Weddings  Make  a  Splash

There are valuable lessons to be learned there: Virtual, augmented, and mixed reality technologies can be used to enter the metaverse, a virtual world that can be explored. Even weddings can be held on the internet, which allows people to interact, play, buy property, and more.

As recently as January 11, Chennai-based couple Dinesh Kshatriyan and his fiancée had tweeted that they were going virtual for their wedding reception because of the covid-led restrictions.

He and his fiancee plan to get married in a virtual Hogwarts School of Witchcraft and Wizardry from the Harry Potter universe for their reception. Visitors will instead appear as avatars on a website instead of attending the event in person. Kshatriyan said he worked with Polygon, a cryptocurrency and blockchain start-up, and Tardiverse, a mixed reality start-up based in Chennai, both in India.

This IIT Madras project associate isn’t the first in India to dabble in metaverse-focused products, despite the media’s portrayal of the wedding as the “first metaverse marriage.”

Web3 content creator Dheeraj Shah has been putting his money and time into metaverse-related apps and games since 2019. Indian gamers have also increased their participation in games like Decentraland, which are frequently cited as the first steps toward a metaverse, he said. It was after Facebook changed its name to Meta and digital artist Beeple sold a $69 million artwork via non-fungible tokens (NFTs) that an influx of Indian users into these products was observed in October 2021 and January 2021, respectively.

Many Indians have signed up for these platforms, but they aren’t actually “engaging” with them. You can interpret this as either an indication that Indians are stockpiling cryptocurrencies and NFTs associated with metaverse apps, hoping that the value will rise before they sell, or as a sign that they joined the games but quickly abandoned them because they were uninteresting.

Virtual reality (VR) Company High Fidelity

Users and businesses around the world have been making future financial decisions based on these interactions, no matter where they are. The Metaverse Group, a self-described “virtual real estate company,” paid $4.2 million on December 1 to purchase virtual land in Decentraland.

Virtual reality (VR) company High Fidelity announced this month that it would invest in Second Life with cash and “distributed computing patents,” after it was a craze more than a decade ago but has since faded. Second Life founder Philip Rosedale has returned to the project as a strategic adviser.

Metaverse-themed games like Decentraland, The Sandbox, and Roblox are all well-known brands. Facebook renamed itself Meta in order to appeal to users in the metaverse.

Microsoft’s acquisition of Activision earlier this week is expected to lead to the creation of more virtual worlds. Microsoft’s Minecraft has already been hailed as one of the best games in the metaverse. The so-called “metaverse weddings and games” have also been criticised for being nothing more than virtual worlds that were first explored in Second Life as far back as 2003.

If you’ve ever played a game on a handheld video game console, you’ll recognise the graphics in Decentraland. When a “metaverse,” as depicted in science fiction films like Ready Player One, comes into existence, it will supposedly enable a virtual world in which everyone can interact and engage in commerce and economics.

By Adam

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